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Innovation in Virtual Worlds

By January 7, 2009
Cindy Gordon

New Communication approaches can secure more growth for Manufacturing companies by tapping effectively into social mediated business models. The MIN community is all based on leveraging a social digital media platform called Igloo which supports ease of document management, blogging, wiki, community forums and ongoig collaboration and knowledge sharing. But Manufacturing companies also need to look beyond into low cost ways to attract future engineering talent that perfer to work in virtual world collaborat

Virtual Worlds Creating New Market Dynamics

Just like blogging and the ability to comment on news items online are, in essence, popularizing and decentralizing the news industry, so too are virtual worlds popularizing and decentralizing the gaming, meeting, and 3D graphic design industries, reports In-Stat (http://www.in-stat.com).

Virtual worlds-especially the 3D kinds-are classified under the Web 3.0 category because of their profound ability to integrate multiple types of content, information sources, and feeds into one highly engaging and interactive format, the high-tech market research firm says. Virtual worlds are online, computer-generated simulations of life-like or fantasy environments where users guide their "avatar," or digital representation of their physical selves, to accomplish various goals.

Evidence supports the conclusion that the 'killer application' that is critical to virtual worlds-and, by extension, to Web 3.0-is, in fact, already here and it is none other than social networking.

Recent research has found the following:

*Total registered users of virtual worlds are expected to exceed
1 billion and total revenue is expected to exceed US $3 billion by 2012.

*70% of the more than 300 million registered users of virtual
worlds are younger than 18.

*Virtual world companies earn close to 90% of their revenue from
the sale of virtual items, currency, land, and fees associated with these items.

The Ten Pound Gorilla is Second Life, and my firm has been researching the evolution of the brands in SL for over two years and we will soon be bringing to market an unprecedented research assessment of over 60 leading brands in SL.What is clear from the initial research is - the Good, The Bad, and The Ugly are very evident in SL. The failures of so many great companies in understanding the community dynamics and continual requirement for content refreshing with engaging, and entertaining experiences is disappointing.

The reality of the new world is based on collaboration economics, or the network effect, or now easily dubbed crowd sourcing economics.

Wealth will be created from companies that create community experiences that are deeply embedded into all their business processes. Business engagement practices are now undergoing a steady evolution. With the Gen Virtuals growing up and hard wired to WebKinz, Club Penguin, There.com, etc.....the integrated experiences of working with our avatar personas will simply be universal in time.

Wake Up Call.

Is your company starting to experiment with Virtual Worlds? Do you understand what they are? If not, give us a call at (647)477-6254 and we welcome help you develop your business models more effectively in this area.

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Post Date:
January 7, 2009
Posted By:
Cindy Gordon

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